If that's what it is, then that's what it is.
It came to mind because I could see the idea of factions banding together in Steves piece of fiction and it might be possible to reenact (or even move the story on!?) by using real results from those battles.
As I say, mileage?
For me, unless I misunderstand you, the problem is that I like to play lots of factions -- I would not like to feel channeled into one in particular. Even if I could freely switch factions, I would feel I was betraying one
Sorry Quint, I've only just noticed that you replied to my post.
If you like to play lots of Factions are you not already a Faction Prostitute?:)
I would not see it being an issue if some people wanted to play games for both sides if they felt like it.
The difficult part is rallying all of the players and getting all the matches organised - if you can do that then I'd think this would be fun. Maybe every player should play each faction to balance it out. (I know that's not what you were originally thinking of Molotch, but this works too?).
So the faction itself forms the team, the players all just take turns working for each faction.
Perhaps even with four players it's enough, if you each play every faction and every player it's a lot of games. Valentino, maybe you'd do a spreadsheet for it and track scores?
It would be interesting to see how the factions do too :)