Jungle has several trap cards, all different from what has gone before.
Snake Pit : damages unblocked attacker
Essence Jar : counters and steals an aura
Predator : plays a minion from your deck, in response to opponent putting a minion on trap's path
Poison Darts : inflict a timer on their victim
Smash : counters any item or barrier played.
Quite a few other cards interact with traps too, such as drawing them or bring them back.
They wil have the biggest minion yet. Ravager , but he is dangerous to use and may eat your other forces.
We are aiming for before christmas ,we will let you know soon I hope. Here's some more jungle minions.
and despite Steve saying the faction's focus is on traps i am glad to see some hefty minions are included. others may disagree, but i've found that although you can finesse, deceive, trick, etc with spells, items, traps, and auras, i usually win with the big guys up front.
Oh great me want some dinosaurs!, Also the art rules. So much.
So You Have the Other factions already planned?, nice!
By the way what is the deal with the mushroom area next to the swamp?, I alwayss find myself mesmerized by it, I.just Have a hunch that It will be sooo cool!.
Also I suppose the área next to the forest is somekind of human faction?, I think I can see a city or a castle in there...
We do have the other factions planned. The city faction will have humans ,but also the other factions wander in and live there too. The Dreamspore faction which will have some very strange creatures living amoungst the giant towering mushrooms.I am looking foward to drawing these ones.
Heres some jungle ones I did today. Angry hornets 1/1 ,but get +1 attack at the start of your go. Mantid, A larger sized minion that pounces on anything that is placed or moves into his path and deals 1 damage to it.
a couple more jungle ones.Lost spellstone ,an item that is sacrifised and you get a random spell from the entire spellcraft spell list. Gargantula ,a large spider with the ability to destroy minions in the players hand.