This is an interresting idea but we would need a bigger player base for such a thing.Maybe something to consider later on, it would be nice to use that map as a tactical battle map.
Our next step is to improve 2 player. We plan to make it so you can queue for a 2 player game and continue to do whatever you wish while you wait. ie you can make decks or play 1 player. hopefully this will help solve the finding an opponent problem. So it will no longer be necassary to just sit looking at the find opponet button which at the moment few are prepared to do.
Also want to make a more meaningfull win/losses scoreboard. At the moment it just shows wins,but we want to have it tot up wins and losses.
The queue idea is excellent -- that will really encourage being open to multi-player.
I have mixed feeling about the win loss record scoreboard. While I don't mind the world seeing that I am like 3-50 vs. opponents like orange, valentine, markturner goblin, fastbridge, confused, cw88, bulldog, and the like, it might be off-putting to some. And for others who are good players, but very record conscious, it might discourage the use of experimental decks in PVP. On the other hand, I am a considerably weaker player (at least in PVP) than most others near my rank -- a record including losses is certainly more representative.
For example a player could commit for the period (a week) to play only decks of that faction. If the faction wins at the end of the period then he receives extra goblingold.
Again this is a simple innovation with the following benefits:
a) social - player gather together and have something in common
b) specialization - there is the commitment from players to play specific cards on a longer time period therefore the skills with those cards improve
The idea to visualize results on the map is an incentive to relog on the game to see how the faction is performing - and to play more.