– Re: Need input on deck
In Reply To
1. Every deck is dependent upon the luck of the cards, but this one seems particularly so. That is not necessarily bad as a deck that is occasionally awesome will progress you much further than a deck which is consistently mediocre, but I would look for ways to improve its consistency.
2. The deck of mine that you played was one of my most successful builds -- well polished and powerful. Moreover, in both games, I felt I was dealt very favorable cards -- you beat my deck at its best. In retrospect, knowing the cards in your deck, I should have played it differently (I was too confident of my deapsea thug overwhelming your "measly" storm fiend) -- but that's not really a fair criticism; in theory I don't know your cards.
3. At least against me, what really worked well was the sinks (which threw me against the ropes), and the crushing waves (that washed me out). I think the crushing wave combos in your deck are very well conceived and effective, but you may want something to fall back on if a crushing waves card doesn't come up in your first 10 cards (which will happen about 1 time in 5 or 6 if I remember correctly that you have 4 of them in the deck)? I would consider building a secondary threat into your deck. Deepsea thugs, sky hydras, or even titan aquamancers come to mind -- anything to draw your opponent's attention (or kill him!) while you wait for crushing waves.
4. I think durability is one of your deck's weaknesses. Only the sea dragons and giant octopi have any real staying power. You might want to consider something like a tide caller or tide shift to maneuver your quick, but vulnerable minions out of harms way. I think these very cheap cards are often under-estimated.
5. I have really struggled with the air faction. For the first time, I see its potential as a primary faction. Nice job.
Having played this deck twice (beating it handily the first time and getting utterly crushed -- pun intended -- the second), I have the following observations: